[Jukebox-list] Re: SPS-160 DCC3 "Play Control" Question
Dwaine Maggart
dwainem at gmail.com
Mon Oct 1 21:29:26 PDT 2007
Thanks everyone. Using the provided info, and now better understanding how
the Add/Subtract mechanism works, and why, I was able to clean the
Add/Subtract solenoid plungers, which were dirty and sticky, and adjust the
2E2 contacts as Ron described, and burnish and Deoxit the 8M1 and 8M2
contacts on the "Play Control Subtract Switch" and now it is all working as
described. And yes Ron, it appears the .01 cap across the 2E2 contacts was
cut out at some point. There is still a bit of the old leads on the contact
solder points. Is this really a 14KV cap??? It appears to be 1.4KV on the
DCC3 Chassis schematic. I need to replace it before the contacts weld again.
I wonder why someone would have removed it?
I've loaded it up with records, and it seems like all the selections (so
far) are working. 80 records is a lot of selections! Seems like a lot more
than the M100B.
I'll try to put a few pics up on the jukeboxpictures group.
Thanks again for all the help!
Regards,
Dwaine
On 9/30/07, Dwaine Maggart <dwainem at gmail.com> wrote:
>
> Thanks to Jeremy, Ron, Tony and Kyle for all the great info! I have the
> jukebox at the office. With this new info, I'll try to get it working
> properly in the coming week. I'll report back my success (I hope!).
>
> Regards,
> Dwaine
>
> On 9/29/07, Mechanical Music of S. F. <mechanicalmusic at hotmail.com> wrote:
>
> >
> >
> > Hi.
> >
> > The add and subtract solenoids simply turn the mechanism on to scan
> > twice. When the mech gets to one end, it's supposed to hit a reversing
> > switch and at one end, activate to subtract one scan cycle (When making
> > selections, mech should always want to scan twice. This was a safeguard in
> > case it missed a selection on the first pass.
> > Play with the plungers and see how one plunge on the add sets it up,
> > then it takes 2 plunges of the subtract to rest the little tilt mechanism.
> >
> > The subtract solenoid should operate only momentarily. They both should,
> > actually, so it sounds like you have an out of adjustment reversing
> > switch. It will be the one with a roller near the bottom of the mech.
> > Adjust it one way or the other until it makes the solenoid fire, then stop.
> > The reversing switch is a flap that hangs down.
> >
> > You can make endless selections in free play mode, and select everything
> > in the machine if you wish, but it will remember each selection only
> > once. For example, you can select say, 126, 20 times, but when it gets to
> > it and plays it, it will play it once than cancel it. It won't play it 20
> > times.
> >
> > Coin gear and pricing cards come up on eBay all the time and can be
> > bought used from John Durfee and Bill Butterfield.
> >
> > Kyle ~
> > Mechanical Music of San Francisco
> > -------------------------------------------------------
> >
> >
> > To: "Jukebox mailing list"
> > Message-ID:
> >
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > This is my first post to the list, so forgive me if I screw something
> > up.
> > I've tried to read for a while before posting.
> >
> > I have Ron's Microlog troubleshooting guide, and Tony's Black and Gray
> > Box
> > book (as well as the manual set from Victory). I've read through both a
> > couple of times to try and figure this out, and I'm lost.
> >
> > I recently obtained a Seeburg SPS-160. When powered up, the mech scanned
> > back and forth continuously. It would select and play records OK, but
> > then
> > go back into continuous scanning mode. Ron's troubleshooting guide
> > suggested
> > "Stuck" 2E2 contacts in the DCC Play Control area. They were indeed
> > stuck.
> > Burnished them, used some Deoxit, and that took care of the problem, I
> > think. Now after playing the last selected record, the mech scans all
> > the
> > way to the right and stops. What seems to stop it is the Subtract
> > solenoid
> > in the Play Control area energizing and opening the 2E2 contacts. The
> > Subtract solenoid sits there energized until another selection is made.
> > It
> > seems to get quite hot. Is this normal? Is the Subtract solenoid
> > supposed to
> > sit there energized to stop the mech? If so, I guess I'm in fine shape.
> > If
> > not, and the solenoid is not supposed to be energized forever, I'd like
> > to
> > fix that so as not to damage it. And why is it called the Subtract
> > solenoid?
> > I can't seem to discern the operating logic of the Add and Subtract
> > scheme
> > as related to the Play Control circuit.
> >
> > This box is missing the Pricing Programmer board, which conveniently
> > puts it
> > into free play mode. How many selections can you make before it stops
> > accepting/remembering them? I can't seem to find this info in any of the
> > books I've got.
> >
> > It's also missing the coin mech bits. Are these (and a Pricing
> > Programmer
> > board) readily available if I wanted to make it coin operated again?
> >
> > Since this is my first post, I'll also mention that I have a Seeburg
> > M100B
> > which I've had for over 30 years, which works very nicely. It amazes me
> > that
> > something made around 1951 continues to work well 50+ years later, with
> > not
> > much done to it in 30 years. Amazing machines, those Seeburgs! :)
> >
> > Thanks for any suggestions you can provide!
> >
> > Regards,
> > Dwaine
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